Tips & Strategies Guide
Pro strategies, speed run tactics, and advanced techniques to master all endings in Dig to Escape.
Janitor Ending Speed Run (19-20 minutes)
19-20 minutesFastest ending achievable. Focus on keycard acquisition and battery collection.
Steps:
- Day 1: Dig items, sell for TP (13+ TP)
- Day 1: Trade for food (burger/chicken) for energy
- Day 2-3: Continue digging, upgrade to Toy Shovel (25 TP)
- Day 3: Find or steal Illegal Keycard (200 TP or free)
- Day 3: Access Security Room with keycard
- Day 3: Collect ladder from Security Room
- Day 3-4: Climb vent, collect 12 batteries
- Day 4-6: Place batteries, activate escape
- Complete in 19-20 minutes
Pro Tips:
- Keycard can be stolen/found for free - saves 200 TP
- No tool upgrades needed beyond Toy Shovel
- Speedster class recommended for battery collection
- Focus on energy management
Rooftop Ending Strategy (15-20 minutes)
15-20 minutesRequires keycard and crowbar. More challenging but achievable.
Steps:
- Day 1-2: Dig and trade for TP
- Day 2-3: Save 200 TP for Illegal Keycard
- Day 3-4: Access kitchen with crowbar (5-100 TP)
- Day 4: Find keycard in kitchen or trade
- Day 4-5: Use crowbar to break vent
- Day 5: Navigate to rooftop
- Day 5-6: Complete parkour chase
- Reach helicopter
Pro Tips:
- Keycard can be found hidden in kitchen
- Crowbar price varies (5-100 TP)
- Speedster class essential for rooftop chase
- Practice parkour mechanics
Mineshaft Ending (Hard Mode - 39 minutes)
39+ minutes (Hard Mode)Full tool upgrade path. Longest but most straightforward ending.
Steps:
- Day 1: Roll carpet, start digging
- Day 1-2: Trade items for TP, buy food
- Day 2-3: Upgrade to Toy Shovel (25 TP)
- Day 3-4: Upgrade to Spatula (45 TP)
- Day 4-5: Upgrade to Trowel (80 TP)
- Day 5-12: Dig through 7 layers
- Day 12-14: Use dynamite if needed
- Day 14: Enter mineshaft, follow tracks
- Complete escape
Pro Tips:
- Energizer class saves 20-30% energy
- Upgrade sack early (Small Sack 20 TP)
- Use dynamite (12 TP) to skip tough layers
- Stockpile food and energy boosters
- Close tunnel entrance before night
- •Roll carpet immediately on Day 1
- •Dig common items first (plates, sponges, toothpaste)
- •Sell at guard's desk for initial 13+ TP
- •Trade TP for food (burger/chicken) immediately
- •Upgrade to Small Sack (20 TP) early
- •Focus on Toy Shovel (25 TP) as first tool upgrade
- •Use lunch breaks for free food from chef
- •Prioritize tool upgrades over cosmetic items
- •Save TP for key items: Keycard (200 TP), Crowbar (100 TP)
- •Use Bargainer class for 20% discount
- •Upgrade sack before investing in expensive tools
- •Stockpile food for long digging sessions
- •Use Energy Boosters (syringes) strategically
- •Trade during lunch breaks when guards are less active
- •Always have food ready before long digging sessions
- •Trade TP for food early (burgers, chicken, hot dogs)
- •Use Energizer class to dig 20-30% longer
- •Use Energy Boosters (syringes) for extended sessions
- •Visit cafeteria during lunch for free food
- •Plan digging sessions around food availability
- •Don't let energy deplete completely
- •Always close tunnel entrance before night
- •Return to cell before night falls
- •Hide in vents if caught outside cell
- •Stay completely still during night
- •Don't peek out of hiding spots
- •In Hard Mode: Be extra cautious, plan movements
- •Use Sneaker class for better stealth
- •Focus on digging legendary items (gold bars, trophies)
- •Sell items at guard's desk first
- •Check both Pedro and Andrea for keycard prices
- •Keycard can sometimes be found for free or stolen
- •Crowbar price varies (5-100 TP) - shop around
- •Trade during lunch breaks for better deals
- •Use Bargainer class for discounts
Energizer
Mineshaft Ending, Long Digging SessionsReduces energy consumption by 20-30%. Perfect for deep digging and Hard Mode. Saves significant food resources.
- Best for Mineshaft Ending
- Allows longer digging without breaks
- Combines well with Energy Boosters
- Essential for Hard Mode efficiency
Bargainer
All Endings, Cost Optimization20% discount on all purchases. Saves significant TP over time. Best for players who want to optimize costs.
- Saves 40 TP on Keycard (200 → 160 TP)
- Saves 20 TP on Crowbar (100 → 80 TP)
- Best for budget-conscious players
- Works well for all endings
Speedster
Janitor Ending, Rooftop EndingIncreased movement speed. Essential for battery collection and rooftop parkour chase.
- Best for Janitor Ending battery collection
- Essential for Rooftop Ending chase
- Faster traversal between areas
- Reduces time spent in dangerous areas
Sneaker
Hard Mode, Stealth PlayBetter stealth mechanics. Helps avoid guards, especially useful in Hard Mode.
- Reduced detection range
- Better for Hard Mode survival
- Useful for night navigation
- Combines well with X-Ray Vision
- •Master Easy/Normal mode first
- •Understand all guard patterns
- •Plan resource management carefully
- •Stockpile food and energy boosters
- •Choose Energizer or Sneaker class
- •Be patient - Hard Mode takes 39+ minutes
- •Always close tunnel entrance before night
- •Use vents strategically for hiding
- •Upgrade tools systematically (Toy Shovel → Spatula → Trowel)
- •Use dynamite (12 TP) to skip tough layers
- •Pantry access unlocks advanced tools
- •Turbo Drill dramatically increases speed
- •Energy Boosters are essential
- •Don't take unnecessary risks
Janitor Ending (Fastest - 19-20 min)
Illegal Keycard (200 TP or free) + 12 Batteries. No tool upgrades needed. Speedster class recommended.
Rooftop Ending (15-20 min)
Illegal Keycard (200 TP) + Crowbar (5-100 TP). Speedster class essential for parkour chase.
Mineshaft Ending (39+ min Hard Mode)
Full tool upgrade path (150 TP total: Toy Shovel 25 + Spatula 45 + Trowel 80). Energizer class recommended. Dig through 7 layers.